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Latest indiedev Activity

gamedevdigest
September 20, 2024 01:18 PM
Game Dev Digest Issue #251 - The Next Generation

This article was originally published on GameDevDigest.com

Looking towards the future in this issue. Enjoy!

Unity wants fewer developers to park on older versions of the engine - Unity's move to "generational" updates is meant to help devs access engine improvements more often.
gamedeveloper.com

.NET M…

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gamedevdigest
September 13, 2024 02:04 PM
Game Dev Digest Issue #250 - The Future Is Bright

This article was originally published on GameDevDigest.com

Enjoy another issue of game dev content.

A message to our community: Unity is canceling the Runtime Fee - After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games cus…

1,207 views
gamedevdigest
August 30, 2024 01:36 PM
Game Dev Digest Issue #248 - Write Better Code, and more

This article was originally published on GameDevDigest.com

Happy Friday everyone. Enjoy another issue.

Write Better Netcode - Have you eagerly started a Unity multiplayer project after working through Netcode tutorials that made you feel like this is easy-peasy? But then you run into inexplicable, ra…

1,759 views
gamedevdigest
August 23, 2024 02:01 PM
Game Dev Digest Issue #247 - Shader Guides, Toolkits, and more

This article was originally published on GameDevDigest.com

Back for another week of game dev links. Enjoy!

Game Maker Toolkit Notebook - I wanted to keep a list of development tools and assets (both known and lesser known) and business resources that I’ve found to help me create games and products wi…

1,167 views
gamedevdigest
August 16, 2024 01:44 PM
Game Dev Digest Issue #246 - Algorithms, Design, Water, and more

This article was originally published on GameDevDigest.com

Happy game dev'ing, here is another issue for you. Enjoy!

Sort, sweep, and prune: Collision detection algorithms - Sweep-and-prune is my go-to algorithm when I want to quickly implement collision detection for a game. I think it’s an awesome …

1,469 views

Hello,

World of Anork version 1.4 is out:
https://anork.neocities.org/

3,110 views
ta_stronskaya
November 22, 2023 02:09 PM
Drope.me Indie Game Awards 2023: Showcase Your Indie Game to the World

Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…

5,569 views
citarr
November 10, 2023 02:35 PM
World of Anork

Hello,
World Of Anork is now released, in it's initial release:

Word of Anork

Download:
https://gamejolt.com/games/anork/851086

3,600 views

@Dirk Gregorius Our work focus is mainly on engine and tools development. nrgcore.com is not a game developer power house ?

7,553 views
Promotion of indie games on Steam

Please don't necro. This ten-month-dormant thread is now locked.

8,486 views
lucidsight
October 14, 2021 02:57 PM
Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay

Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena.  Colys…

15,611 views
Throwing Exceptions as Expressions in Unity — The C# 7 Way

Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.

Indeed, exceptions are a tricky topic. If you mention them, devs will run to you and demand that you lower your voice.

Game developers generally dislike exceptions. …

12,906 views
Oops... Are Your Unity Sprites Too Tight?

[Read the original blog post at Unity Sprites: tight-fit or full-rect?]

Should you choose tight-fit or full-rect for your sprites in Unity?

You know, these graphical elements you use in ALL your games...

After all, you most likely use sprite renderers. Or at least, UI Images.

In this post, you will lea…

10,450 views
Expression-Bodied Members to Reduce Your Code Verbosity

[Visit the original blog post at Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity]

Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.

Note: this might upset some verb…

7,961 views
How Can You Profit From C# 7.0 Local Functions in Your Game?

Have you ever crafted Unity C# code like this?

void ForceUpdateBackend()
{
  StartCoroutine(ForceUpdateBackend_Internal(path: Url));
}

IEnumerator ForceUpdateBackend_Internal(string path)
{
  var request = UnityWebRequest.Get(path);
  yield return request.SendWebRequest();
  Debug.Log(request.downl…
7,891 views
Is It Really Worth to Mesh-Bake Your Assets? I Asked Ian Deane (Interview)

Today, I had the pleasure to interview Ian Deane.

Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate.

Welcome Ian!

* Disclosure: some affiliate links here and there


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1. Coul…

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