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Latest Gameplay Activity

julioherreradei
September 18, 2024 11:38 AM
Prototyping without art? | JulioHerreraViaDeiVelutini

Hi, I’m Julio Herrera from Via Dei Vellutini, Italia! I’m a dedicated and flexible developer. 

What do you think about prototyping game ideas or mechanics without any art assets?

Context: I am currently working on my first game. I did initial prototyping with basic shapes. When I moved forward a…

746 views
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Quantum Duck
August 31, 2024 02:21 PM
Devlog #34 (Feature Complete you say??)

Hey Raygunners,

I'm excited to announce that the game has finally reached the feature complete stage. yaaaayyY!!

 



What does this mean?

Well, we're not done. But now we can focus on art, polish and bug fixes, and just generally improving the game as much as possible. Of course, we'll need some h…

1,770 views
Quantum Duck
August 29, 2024 10:49 PM
Devlog #9 (Unity Developer Day 2018) -- June 6th, 2018
Devlog #9 (Unity Developer Day 2018) Unity Developer Day

This month Raygun Gadabout was accepted to be presented at Unity Developer Day 2018 in Montreal. I had a really great time and enjoyed meeting lots of cool people and drinking way too much free coffee.

The hilight was being able to watch perfec…

898 views
Quantum Duck
August 29, 2024 10:49 PM
Devlog #13 (Boss Fight, ding ding ding) -- October 2, 2018

Hello Space Cadets,

Wow. Looking back at September it’s been a very busy month. Here we go!

New Boss Fight

Created a new boss fight with the goal of it being a way to test the player’s usage of the shield/reflection mechanic.

The mechanic is first tested on some simple puzzles and simple enemies that …

386 views
Quantum Duck
August 29, 2024 10:49 PM
Devlog #11 (Blast ‘Em) -- August 5th, 2018

Hey Cadets,

Hope you northern hemisphere folk are having a good summer. Here’s another monthly update on Raygun Gadabout. Hope you like it!

New Enemy

This is a Wokel.

This guy isn’t that dangerous, unless he touches you, probably because his skin is poison or maybe he gives incredibly strong hugs. Jus…

565 views
FPS: Handle rotating gun with camera

snoken said:
windowClass->camera->SetDirection(glm::normalize(direction));

This function should create a orientation matrix for the camera (and / or it's inverse), which you could use directly instead trying to replicate it.

Besides, eventually the orientation of the model is right, but just the…

4,315 views

Post moved to Your Announcements.

Announcements, ads, and recruiting posts are forbidden in the discussion forums, and the Game Design forum is to be used for GAME DESIGN topics ONLY.

3,949 views
citarr
November 10, 2023 02:35 PM
World of Anork

Hello,
World Of Anork is now released, in it's initial release:

Word of Anork

Download:
https://gamejolt.com/games/anork/851086

3,600 views

That what i would be needing out of sounds maybe voice overs 

11,387 views
Unity Addressables: It's never too big to fit

[This article was originally posted in The Gamedev Guru's Blog]

You are leading a team of a handful of programmers and artists to port a good-looking PS4 VR game to Oculus Quest. You have six months to complete it. Well? What's your first move? Let's bring Unity Addressables to the table.

53,348 views
Admiring the Game Design in Hyper-Casuals

Some may argue that hyper-casual is probably one of the easiest genres to analyse when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?

I…

18,994 views
Tactics, Strategy and Rhythm: How Audiosurf Utilizes Immersion to the Fullest Extent

When it comes to video games, immersion is one of the more popular topics among game critics and players alike, and for good reason. When you ask people why Marvel’s Spider-Man is such a joy to play, it shouldn’t surprise you if at least one of them tells you that the game “makes you feel like S…

11,835 views
Five Nations - Unit Balancing - Episode 1
About

The following article is about how we have balanced units in our space sci-fi RTS, Five Nations. Five Nations is a futuristic real-time strategy game that follows the events of a mind-bending opera of space about the survival of humanity. As a game designer working on an RTS, the most d…

13,127 views
Hollow Knight Design Critique
Introduction

This essay is a critique of the popular indie title Hollow Knight (with the free Lifeblood, Grimm Troupe and Hidden Dreams DLC). It was written mostly for my own benefit in exploring different games and learning about game design. However, I hope that a few other people will also…

56,663 views
JeremyAlessi
November 01, 2018 04:49 PM

Grant Shonkwiler worked as a producer on Fortnite, Doom, and Rage. In this talk he chronicles his journey from college, to lead designer on small mobile games, and finally into the AAA space. He also got the crowd to scream... in a library!

 

 

4,913 views
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