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Latest Art Activity

julioherreradei
September 18, 2024 11:38 AM
Prototyping without art? | JulioHerreraViaDeiVelutini

Hi, I’m Julio Herrera from Via Dei Vellutini, Italia! I’m a dedicated and flexible developer. 

What do you think about prototyping game ideas or mechanics without any art assets?

Context: I am currently working on my first game. I did initial prototyping with basic shapes. When I moved forward a…

747 views
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Quantum Duck
August 29, 2024 10:49 PM
DevBlog Post #2 (Galactic Boogaloo) -- October 27, 2017

galactic denizens!

The month of October has come and gone, and busy one it was! Time for an update.

80-V1 Walker

Calcium enriched plasma beams, good for your bones.

Finished up the creation of a new enemy the fearsome 80-V1 Walkers. They have a fixed pattern and will fire where you were located when …

1,319 views
An attempt on creating my own gaming superhero universe

Superhero genre was a huge part of my childhood. There was no day without watching some Batman show or reading comics. I was so absorbed in those series that I could recite any line, from any episode and at exact accurate timestamp. I think saying that I wouldn't be the same person as I am now with…

2,434 views

About The Project: 

We are working on a multiplayer FPS action-horror game (similar to a reverse Dead By Daylight), we have recently finished building the multiplayer part and most of the game mechanics for both teams in a playable prototype, we are now looking for an Environment Artist to help…

4,309 views

@Alberth Fair enough! 

9,346 views
Design critiques?

That's very good artwork. 
Technically, i would eventually remove/darken the kind of fresnel reflection on the bottom right of the ball, because it causes noticeable aliasing.
And the kind of teeth are very small and look a bit like noise or dithering. Eventually remove them or make them larger …

3,374 views

Raz_Radical said:
Disclaimer: I'm writing this post for a school assignment

Thread locked.

4,422 views
Oops... Are Your Unity Sprites Too Tight?

[Read the original blog post at Unity Sprites: tight-fit or full-rect?]

Should you choose tight-fit or full-rect for your sprites in Unity?

You know, these graphical elements you use in ALL your games...

After all, you most likely use sprite renderers. Or at least, UI Images.

In this post, you will lea…

10,451 views
Yyanthire Studio
February 02, 2020 01:33 AM
Fragment’s Moonrise | #41 New Environment Art, part 2

Welcome to our forty-first blog post!

Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!

We began above with a screenshot from our primary environment- the Grove. This is the base environment that will be featured throug…

6,567 views
theaaronstory
December 30, 2019 05:06 PM
This is going to be my last entry . . . . . . . . . . . . of this decade! #Conceptart
Last post of the decade

Been extremely busy working on EOTH and on my many (book) projects, and wasn't planning on making a blog entry any time soon. However–somewhere along the way–I've gotten a bit distracted, and made something completely unexpected; as you'll find out shortly!

I've barely started…

4,820 views
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