Hi!
I want to ask you for an advice. I'm programmer, working in gamedev, currently working on VR simulations and research. In my daily job I was responsible for the whole project, and code gameplay & netcode. I use Unity, and I don't know C++/UE. I'm CS graduate.
I'm wondering about further path / job change, but hen after job I'm trying to do something for portfolio, I just couldn't. I spent lot of time figuring what project to do, what to implement, and after hours of thinking, finding assets and basic code for movement etc. I still don't know what to do next and I drop my project.
I know that game programmer should have a good portfolio for showcasing his skills and frameworks/libraries etc. but I don't know what to code exactly.
I'm primarily interested in gameplay, netcode, in near time I want to check AI. I don't touch rendering and engine.
Do you have any ideas what future employer wants to see in portfolio? To be honest I want to develop small showcases rather than whole game projects (because I don't want to focus on graphics or design things).
I was wondering also about switching to C++/Unreal but I know that would take a lot of time.
I understand that my posts could be the same as 1000s' others, but I finished university, have a family and want to make stable move for near future, and also don't exit gamedev industry (because it's more interesting for me rather than etc. finance, commerce).